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Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs

Entity Description

All NPCs covered by this entity will stay behind it. They may make small exceptions to round obstacles if required. The pigeon model on top of the entity signifies its direction when in-editor. Use ai_drawbattlelines to give an in-game visualisation of battle line positions.

Battle lines can have some very interesting uses: you might perhaps parent them to a member of the standoff or use them in reverse, to keep the standoff moving forwards.




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