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Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.


This point-based entity is available in: all Source games

In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.


<target_source> The name that other entities refer to this entity by.
<integer readonly> This id is used for debugging purposes in Hammer.
<target_destination> Name of the entity to catch on fire.
<float> Duration of flames.


Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Ignite the target entity.


Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

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