Канал в IRC
RusNet: #cmt
Env_soundscape_triggerable

Env_soundscape_triggerable

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.
 Note: This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.


Availability

This point-based entity is available in: all Source games


Keyvalues

<target_source> The name that other entities refer to this entity by.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<boolean>
<integer> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
<string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
<target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Enable this entity.
Disable this entity.
TODO: Write description. (It's not a typo - both Disable and Disabled exists.)
Toggle the soundscape enabled state.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fired when this soundscape becomes the active one.

К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
[ Script Execution time: 0.0489 ]