env_spark with directional, glowing medium sized sparks.
Note: By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.
Changes the entity's parent in the movement hierarchy.
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
SetParentAttachmentMaintainOffset <vector> [Episode One Update]
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.