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Env_wind

Env_wind

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

An entity to control wind in the map. It is partially functional.

Availability

This point-based entity is available in: all Source games

In code it is represented by class CEnvWind, defined in effects.cpp.


Keyvalues

<target_source> The name that other entities refer to this entity by.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<sound> Sound to be played to simulate the gusting wind. Deprecated [Episode One Update]
<integer> Minimum speed of the wind while idling.
<integer> Maximum speed of the wind while idling.
<integer> Minimum speed of wind gusts.
<integer> Maximum speed of wind gusts.
<float> Minimum time delay between random gusts.
<float> Maximum time delay between random gusts.
<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
<integer> How long will the wind gust for.

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fired when a wind gust begins.
Fired when a wind gust ends.

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