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Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.


<target_source> The name that other entities refer to this entity by.
<float> Amount of time it should take to reach the specified FOV.
<integer> FOV that this entity should set the player's Target FOV to when active.



Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Start controlling the player's FOV.
Stop controlling the player's FOV.


Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

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