Table of contents
1 Entity Description

Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.


This brush-based entity is available in: all Source games (!FGD except for CS:S)

К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
[ Script Execution time: 0.0054 ]