Light

Light

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

An invisible light source. If named, it can be turned on and off through inputs.

The light entity is basic yet essential to almost every map.


Keyvalues

<target_source> The name that other entities refer to this entity by.
<color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
 Note: Applies only to light entities with targetname set.
<string> A string of characters defining a custom pattern, a being most dark and z being most bright.
 Note: Applies only to light entities with targetname set.
<float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
<float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
<float> Decrease to make the light travel farther. Default is 1, ranges are 0 to 1.
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
<color255> BrightnessHDR
<float> 50 percent falloff distance
Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic paramaters.
<float> 0 percent falloff distance
Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.

Flags


Inputs

<target_source> The name that other entities refer to this entity by.
Turns the light on.
Turns the light off.
Toggles the light on or off.
Sets the light's custom appearance to the input's parameters.
Fades from the light's old pattern to the new one.

Outputs

<target_source> The name that other entities refer to this entity by.

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