Канал в IRC
RusNet: #cmt
Light_spot

Light_spot

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 See Also

Entity Description

A cone-shaped, invisible light source. Can be turned on and off through inputs, though switchable lights may cause lightmap errors. This is a static spotlight that can be pointed at another entity.
 Note: When using this entity, it is often necessary to turn the brightness value up significantly for the effects of the light to be visible. Values of 3000-4000 are sometimes necessary for light sources like streetlights.


Keyvalues

<target_source> The name that other entities refer to this entity by. The targetname value for a spotlight will point the light at the entity named. If no targetname is available, the entity will point with it's angles paramater.
<angle> This entity's angular orientation in the world (also used for angular effect entities). This will control the direction the light points at, if no targetname is specified.
<integer> This is the inner focus of the light, or the edge of the brightest part of the light. It will fade from here out to the
<integer>
<color255 & integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
 Note: Applies only to light entities with targetname set.
<string> A string of characters defining a custom pattern, a being most dark and z being most bright.
 Note: Applies only to light entities with targetname set.
<float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
<float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
<float> Decrease to make the light travel farther. Default is 1, ranges are 0 to 1.
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.
<color255> BrightnessHDR
<float> 50 percent falloff distance
Distance at which brightness should fall off to 50%. If set, overrides linear constant and quadratic paramaters.
<float> 0 percent falloff distance
Distance at which brightness should fall off to negligible (1/256)%. Must set _fifty_percent_distance to use.

Flags


Inputs

Turns the light on.
Turns the light off.
Toggles the light on or off.
Sets the light's custom appearance to the input's parameters.
Fades from the light's old pattern to the new one.

See Also


К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
[ Script Execution time: 0.0008 ]