Канал в IRC
RusNet: #cmt
Point_viewcontrol

Point_viewcontrol

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

A camera entity that controls the player's view. While it's active, the player will see out of the camera.

This class appears to have some bugs. Please see its discussion page for notes.


Keyvalues

<target_source> The name that other entities refer to this entity by.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<target_destination> Name of the entity that the camera should point at and track while active.
<string> If set, the camera will focus on the specified attachment on the 'Entity to Look At'.
<integer> The amount of time the camera should control the player's view for, after which it deactivates itself. If the camera should stay active until told to deactive, set the 'Infinite Hold Time' spawnflag.
<target_destination> The first path corner in a track that the camera should move along once it's activated. If not specified, the camera won't move.
<integer> The starting speed that the camera moves at, if it's on a path track.
<integer> The speed at which the camera accelerates to path corner's desired speeds.
<integer> The speed at which the camera decelerates to path corner's desired speeds.

Flags


Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Enable the point_viewcontrol, and start controlling the player's view.
Disable the point_viewcontrol, and stop controlling the player's view.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fired when the point_viewcontrol deactivates, due to the Disable input being received, the Entity to Look At being destroyed, or the Hold Time expiring.

К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
[ Script Execution time: 0.0714 ]