Shadow_control

Shadow_control

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.

Keyvalues

<target_source> The name that other entities refer to this entity by.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<color255> The color of the shadows.
<float> The maximum distance the shadow is allowed to cast, in inches.
<boolean> All Shadows Disabled

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Set the shadow color.
Set the shadow direction.
Set the maximum shadow cast distance.
Set the shadow direction.
Set shadows disabled state.

Outputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

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