Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

The Night Hawk .50C uses ammo_50ae ammunition.


<target_source> The name that other entities refer to this entity by.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.


Prevents the model from moving.


Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.


Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fires when the player +uses this weapon. !activator = player
Fires when a player picks up this weapon. !activator = player

Добавил ivan_cool

К оглавлению справочника

© Valve Developer Community
CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
[ Script Execution time: 0.0128 ]