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A rotating brush entity.
| Literal Value | Description |
|---|---|
| 0 | Normal |
| 1 | Slow Pulse |
| 2 | Fast Pulse |
| 3 | Slow Wide Pulse |
| 4 | Fast Wide Pulse |
| 5 | Slow Fade Away |
| 6 | Fast Fade Away |
| 7 | Slow Become Solid |
| 8 | Fast Become Solid |
| 9 | Slow Strobe |
| 10 | Fast Strobe |
| 11 | Faster Strobe |
| 12 | Slow Flicker |
| 13 | Fast Flicker |
| 14 | Constant Glow |
| 15 | Distort |
| 16 | Hologram (Distort + fade) |
| 17 | Scale up |
| 22 | Spotlight FX |
| 23 | Cull By Distance (TEST) |
| 24 | Fade Wider Pulse |
| Literal Value | Render Mode | Description (Click for more info.) |
|---|---|---|
| 0 | Normal | Default rendering. |
| 1 | Color | Obsolete. |
| 2 | Texture | Plain opacity. |
| 3 | Glow | No Z buffer checks. Fixed size on screen. |
| 4 | Solid / Alphatest | Obsolete. (Use alphatest capabilities in materials instead.) |
| 5 | Additive | Obsolete. Add this entity's color to what's behind it. |
| 7 | Additive Fractional Frame | Obsolete? Blend between animation frames. |
| 8 | Alpha Add (Not in FGD.) | TODO: Write description. |
| 9 | World Space Glow | No Z buffer checks. Fixed size in world (as opposed to on screen). |
| 10 | Dont Render / None | Don't render. |
0 is fully transparent, while 255 is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render. <key> <value> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>