Func_wall
Table of contents1 Entity Description2 Keyvalues3 Flags4 Inputs5 OutputsEntity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- <choice>
| Literal Value | Description |
|---|
| 0 | Normal |
| 1 | Slow Pulse |
| 2 | Fast Pulse |
| 3 | Slow Wide Pulse |
| 4 | Fast Wide Pulse |
| 5 | Slow Fade Away |
| 6 | Fast Fade Away |
| 7 | Slow Become Solid |
| 8 | Fast Become Solid |
| 9 | Slow Strobe |
| 10 | Fast Strobe |
| 11 | Faster Strobe |
| 12 | Slow Flicker |
| 13 | Fast Flicker |
| 14 | Constant Glow |
| 15 | Distort |
| 16 | Hologram (Distort + fade) |
| 17 | Scale up |
| 22 | Spotlight FX |
| 23 | Cull By Distance (TEST) |
| 24 | Fade Wider Pulse |
- <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
| Literal Value | Render Mode | Description (Click for more info.) |
|---|
| 0 | Normal | Default rendering. |
| 1 | Color | Obsolete. |
| 2 | Texture | Plain opacity. |
| 3 | Glow | No Z buffer checks. Fixed size on screen. |
| 4 | Solid / Alphatest | Obsolete. (Use alphatest capabilities in materials instead.) |
| 5 | Additive | Obsolete. Add this entity's color to what's behind it. |
| 7 | Additive Fractional Frame | Obsolete? Blend between animation frames. |
| 8 | Alpha Add (Not in FGD.) | TODO: Write description. |
| 9 | World Space Glow | No Z buffer checks. Fixed size in world (as opposed to on screen). |
| 10 | Dont Render / None | Don't render. |
- <integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (
0 is fully transparent, while 255 is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render.
- <color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- <boolean> Used to disable dynamic shadow casting from this entity.
- <integer> The minimum level of ambient light that hits this brush.
Flags
None.
Inputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Set the rendercolor.
- Set the renderamt.
- Turn shadow off.
- Turn shadow on.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
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