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A node entity that marks a point in a rope. The first node in the rope should be a move_rope entity, followed by 1 or more keyframe_ropes.
| Literal Value | Description |
|---|---|
| 0 | default (lowest) |
| 70 | dx7 |
| Literal Value | Description |
|---|---|
| 0 | default (lowest) |
| 60 | dx6 |
| Literal Value | Description |
|---|---|
| 0 | Rope |
| 1 | Semi-rigid |
| 2 | Rigid |
Note: If collide with world is set, the rope will not appear to break if the endpoint touches world geometry. This includes touching vertices and edges of brushes as well as being placed inside them.<key> <value> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>