Scripted_sentence

Scripted_sentence

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

Creates a scripted sentence, usually spoken by an NPC.

Can be considered somewhat obsolete, as there are more advanced alternatives:


Keyvalues

<target_source> The name that other entities refer to this entity by.
<string> The sentence group name, as found in sentences.txt.
<target_name_or_class> Speaker Type
<float> Additional Sentence Time
<float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
<float> Timed delay (in seconds) before refiring.
<target_destination> Listener Type
<float> A value from 0-10.
<choices> Sound Radius
Literal Value Description
0 Small Radius
1 Medium Radius
2 Large Radius
3 Play Everywhere

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Starts the scripted sentence.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fires when the sentence begins
Fires when the sentence ends

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