Scripted_target

Scripted_target

Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

A point entity that targets an NPC for use in scripted sequences.


Keyvalues

<target_source> The name that other entities refer to this entity by.
<target_destination> Next Target
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<boolean>
<npcclass> NPC target.
<float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
<float>
<float>
<float>

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Enable this entity.
Disable this entity.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
Fires when NPC reaches this target. !activator = NPC
Fires when NPC leaves this target. !activator = NPC

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