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Env_firesource

Env_firesource

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs

Entity Description

An entity that provides heat to all nearby env_fire entities. Cannot be extinguished.

Keyvalues

<target_source> The name that other entities refer to this entity by.
<integer readonly> This id is used for debugging purposes in Hammer.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<float> The radius around this entity in which to provide heat..
<float> Amount of heat 'damage' to apply to env_fire entities within the radius.

Flags


Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Enable fire source.
Disable fire source.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

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