Table of contents
1 Entity Description
2 Keyvalues
3 Inputs
4 Outputs

Entity Description

Places a sun effect in the sky. Does not contribute any actual lighting - this entity is best used in conjunction with a light_environment.


<target_source> The name that other entities refer to this entity by.
<integer readonly> This id is used for debugging purposes in Hammer.
<angle> This entity's angular orientation in the world (also used for angular effect entities).
<target_destination> Name of an entity used to determine where the sun is in the skybox. The sun should be lined up on a line from this entity to the env_sun entity.
<float> Float value to multiply sprite color by when running in HDR mode.
<boolean> The old way to orient env_sun is to point it at a target. The new way is to specify the angles. If you use the new way, set this property to YES, otherwise, set this property to NO.
<integer> The pitch of this entity. 90 is straight up, -90 is straight down.
<color255> Color of the sun.
<integer> Size of the sun.
<color255> Overlay Color (R G B)
A value of 0 0 0 will act the old way.
<integer> Overlay Size
A value of -1 means the overlay will act the old way.
<material> Material Name
Material of the inner glow. (sprites/light_glow02_add_noz)
<material> Overlay Material Name
Material of the overlay glow. (sprites/light_glow02_add_noz)


  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
  • FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Enable sun rendering.
Disable sun rendering.
Set the rendercolor.


Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

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CMT (CS Mapping Tutorials) - © 2006-2011. Created by VM
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