Env_player_surface_trigger
Env_player_surface_trigger
Table of contents1 Entity Description2 Keyvalues3 Inputs4 OutputsEntity Description
An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value | Description |
---|
0 | None (player's in the air) |
67 | Concrete |
77 | Metal |
68 | Dirt |
86 | Vent |
71 | Grate |
84 | Tile |
83 | Slosh |
87 | Wood |
80 | Computer |
89 | Glass |
70 | Flesh |
73 | Clip |
79 | Foliage |
78 | Sand |
Inputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Start watching the player's surface.
- Stop watching the player's surface.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.
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