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An entity used to create sparks at its origin.
Note: By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.| Literal Value | Description |
|---|---|
| 1 | Small |
| 2 | Medium |
| 5 | Large |
| 8 | Huge |
| Literal Value | Description |
|---|---|
| 1 | Short |
| 2 | Medium |
| 3 | Long |
<key> <value> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>