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Ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs
Note: This type of entity is only handled during vbsp compiling, and cannot be created or modified during runtimeThis brush-based entity is available in: all Source games