Env_shake
Table of contents1 Entity Description2 Keyvalues3 Flags4 Inputs5 Outputs6 See AlsoEntity Description
An entity to control screen shake on players.
Availability
This point-based entity is available in: all Source games
In code it is represented by class CEnvShake
, defined in EnvShake.cpp
.
Keyvalues
- <target_source> The name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- <float> The amount of noise in the screen shake. Should be a range between 0 and 16.
- <float> The radius around this entity in which to affect players.
- <float> The length of time in which to shake the player's screens.
- <float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
Flags
- 1 : Shake everywhere
- 4 : In Air
- Shakes objects even if they are not on the ground
- Shakes physics
- Shakes ropes
- 32 : No view [Episode One Update]
- Don't shake view
Inputs
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <vector> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Set the amplitude (0-16)
- Set the frequency. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
- Start the shake.
- Stop the shake.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator
See Also
An entity to control screen shake on players.
К оглавлению справочника
©
Valve Developer Community