Env_shake

Env_shake

Table of contents
1 Entity Description
2 Keyvalues
3 Flags
4 Inputs
5 Outputs
6 See Also

Entity Description


An entity to control screen shake on players.

Availability

This point-based entity is available in: all Source games

In code it is represented by class CEnvShake, defined in EnvShake.cpp.


Keyvalues

<target_source> The name that other entities refer to this entity by.
<integer readonly> This id is used for debugging purposes in Hammer.
<target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
<float> The amount of noise in the screen shake. Should be a range between 0 and 16.
<float> The radius around this entity in which to affect players.
<float> The length of time in which to shake the player's screens.
<float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.

Flags

Shakes objects even if they are not on the ground
Shakes physics
Shakes ropes
Don't shake view

Inputs

Removes this entity from the world.
Removes this entity and all its children from the world.
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Set the amplitude (0-16)
Set the frequency. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
Start the shake.
Stop the shake.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. !activator = activator

See Also

An entity to control screen shake on players.
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